-
Notifications
You must be signed in to change notification settings - Fork 2k
Expand file tree
/
Copy pathCallSensitivityFlow.cs
More file actions
265 lines (231 loc) · 5.63 KB
/
CallSensitivityFlow.cs
File metadata and controls
265 lines (231 loc) · 5.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
public class A
{
public static void Sink(object o)
{
}
public object FlowThrough(object o, bool cond)
{
if (cond)
{
return o;
}
else
{
return null;
}
}
public void CallSinkIfTrue(object o, bool cond)
{
if (cond)
{
Sink(o);
}
}
public void CallSinkIfFalse(object o, bool cond)
{
if (!cond)
{
Sink(o);
}
}
public void CallSinkFromLoop(object o, bool cond)
{
while (cond)
{
Sink(o);
}
}
public void LocalCallSensitivity(object o, bool c)
{
object o1 = o;
object o2 = null;
if (c)
{
object tmp = o1;
o2 = 1 == 1 ? (tmp) : (tmp);
}
object o3 = o2;
Sink(o3);
}
public void LocalCallSensitivity2(object o, bool b, bool c)
{
object o1 = o;
object o2 = null;
if (b || c)
{
object tmp = o1;
o2 = 1 == 1 ? (tmp) : (tmp);
}
object o3 = o2;
Sink(o3);
}
public void M1()
{
// should not exhibit flow
CallSinkIfTrue(new object(), false);
CallSinkIfFalse(new object(), true);
CallSinkFromLoop(new object(), false);
LocalCallSensitivity(new object(), false);
Sink(FlowThrough(new object(), false));
// should exhibit flow
CallSinkIfTrue(new object(), true);
CallSinkIfFalse(new object(), false);
CallSinkFromLoop(new object(), true);
LocalCallSensitivity(new object(), true);
LocalCallSensitivity2(new object(), true, true);
LocalCallSensitivity2(new object(), false, true);
LocalCallSensitivity2(new object(), true, false);
Sink(FlowThrough(new object(), true));
// expected false positive
LocalCallSensitivity2(new object(), false, false);
}
public void M2()
{
bool t = true;
bool f = false;
// should not exhibit flow
CallSinkIfTrue(new object(), f);
CallSinkIfFalse(new object(), t);
CallSinkFromLoop(new object(), f);
LocalCallSensitivity(new object(), f);
Sink(FlowThrough(new object(), f));
// should exhibit flow
CallSinkIfTrue(new object(), t);
CallSinkIfFalse(new object(), f);
CallSinkFromLoop(new object(), t);
LocalCallSensitivity(new object(), t);
Sink(FlowThrough(new object(), t));
}
public void M3(InterfaceA b)
{
bool t = true;
bool f = false;
// should not exhibit flow
b.CallSinkIfTrue(new object(), f);
b.CallSinkIfFalse(new object(), t);
b.LocalCallSensitivity(new object(), f);
// should exhibit flow
b.CallSinkIfTrue(new object(), t);
b.CallSinkIfFalse(new object(), f);
b.LocalCallSensitivity(new object(), t);
}
class B : InterfaceA
{
public void CallSinkIfTrue(object o, bool cond)
{
if (cond)
{
Sink(o);
}
}
public void CallSinkIfFalse(object o, bool cond)
{
if (!cond)
{
Sink(o);
}
}
public void LocalCallSensitivity(object o, bool c)
{
object o1 = o;
object o2 = null;
if (c)
{
object tmp = o1;
o2 = 1 == 1 ? (tmp) : (tmp);
}
object o3 = o2;
Sink(o3);
}
}
}
public class A2
{
public static void Sink(object o)
{
}
public virtual void M(object o)
{
Sink(o);
}
public static void CallM(A2 a2, object o)
{
a2.M(o);
}
public virtual object MOut() => new object();
public static object CallMOut(A2 a2) => a2.MOut();
public void Callsite(InterfaceB intF)
{
B b = new B();
// in both possible implementations of foo, this callsite is relevant
// in IntA, it improves virtual dispatch,
// and in IntB, it improves the dataflow analysis.
intF.Foo(b, new object(), false); // no flow to `Sink()` via `A2.M()`, but flow via `IntA.Foo()`
CallM(b, new object()); // no flow to `Sink()`
CallM(this, new object()); // flow to `Sink()`
var o = CallMOut(this);
Sink(o); // flow
o = CallMOut(b);
Sink(o); // no flow
}
public class B : A2
{
public override void M(object o)
{
}
public override object MOut() => throw null;
}
public class IntA : InterfaceB
{
public void Foo(A2 obj, object o, bool cond)
{
obj.M(o);
Sink(o);
}
}
public class IntB : InterfaceB
{
public void Foo(A2 obj, object o, bool cond)
{
if (cond)
{
Sink(o);
}
}
}
}
public interface InterfaceA
{
void CallSinkIfTrue(object o, bool cond);
void CallSinkIfFalse(object o, bool cond);
void LocalCallSensitivity(object o, bool c);
}
public interface InterfaceB
{
void Foo(A2 a, object o, bool cond);
}
public class A3
{
public virtual void M1(object o)
{
this.M2(o);
}
public virtual void M2(object o)
{
Sink(o); // should not have flow
}
public static void Sink(object o)
{
}
}
public class A4 : A3
{
public override void M2(object o)
{
Sink(o); // should have flow
}
private void CallM1()
{
base.M1(new object());
}
}