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UserConfiguration.sol
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244 lines (225 loc) · 9.25 KB
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// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
import {IPool} from '../../../interfaces/IPool.sol';
import {Errors} from '../helpers/Errors.sol';
import {DataTypes} from '../types/DataTypes.sol';
import {ReserveConfiguration} from './ReserveConfiguration.sol';
/**
* @title UserConfiguration library
* @author Aave
* @notice Implements the bitmap logic to handle the user configuration
*/
library UserConfiguration {
using ReserveConfiguration for DataTypes.ReserveConfigurationMap;
uint256 internal constant BORROWING_MASK =
0x5555555555555555555555555555555555555555555555555555555555555555;
uint256 internal constant COLLATERAL_MASK =
0xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA;
/**
* @notice Sets if the user is borrowing the reserve identified by reserveIndex
* @param self The configuration object
* @param reserveIndex The index of the reserve in the bitmap
* @param borrowing True if the user is borrowing the reserve, false otherwise
*/
function setBorrowing(
DataTypes.UserConfigurationMap storage self,
uint256 reserveIndex,
bool borrowing
) internal {
unchecked {
require(reserveIndex < ReserveConfiguration.MAX_RESERVES_COUNT, Errors.InvalidReserveIndex());
// forge-lint: disable-next-line(incorrect-shift)
uint256 bit = 1 << (reserveIndex << 1);
if (borrowing) {
self.data |= bit;
} else {
self.data &= ~bit;
}
}
}
/**
* @notice Sets if the user is using as collateral the reserve identified by reserveIndex
* @param self The configuration object
* @param reserveIndex The index of the reserve in the bitmap
* @param asset The address of the reserve
* @param user The address of the user
* @param usingAsCollateral True if the user is using the reserve as collateral, false otherwise
*/
function setUsingAsCollateral(
DataTypes.UserConfigurationMap storage self,
uint256 reserveIndex,
address asset,
address user,
bool usingAsCollateral
) internal {
unchecked {
require(reserveIndex < ReserveConfiguration.MAX_RESERVES_COUNT, Errors.InvalidReserveIndex());
// forge-lint: disable-next-line(incorrect-shift)
uint256 bit = 1 << ((reserveIndex << 1) + 1);
if (usingAsCollateral) {
self.data |= bit;
emit IPool.ReserveUsedAsCollateralEnabled(asset, user);
} else {
self.data &= ~bit;
emit IPool.ReserveUsedAsCollateralDisabled(asset, user);
}
}
}
/**
* @notice Validate a user has been using the reserve for borrowing
* @param self The configuration object
* @param reserveIndex The index of the reserve in the bitmap
* @return True if the user has been using a reserve for borrowing, false otherwise
*/
function isBorrowing(
DataTypes.UserConfigurationMap memory self,
uint256 reserveIndex
) internal pure returns (bool) {
unchecked {
require(reserveIndex < ReserveConfiguration.MAX_RESERVES_COUNT, Errors.InvalidReserveIndex());
return (self.data >> (reserveIndex << 1)) & 1 != 0;
}
}
/**
* @notice Validate a user has been using the reserve as collateral
* @param self The configuration object
* @param reserveIndex The index of the reserve in the bitmap
* @return True if the user has been using a reserve as collateral, false otherwise
*/
function isUsingAsCollateral(
DataTypes.UserConfigurationMap memory self,
uint256 reserveIndex
) internal pure returns (bool) {
unchecked {
require(reserveIndex < ReserveConfiguration.MAX_RESERVES_COUNT, Errors.InvalidReserveIndex());
return (self.data >> ((reserveIndex << 1) + 1)) & 1 != 0;
}
}
/**
* @notice Checks if a user has been supplying only one reserve as collateral
* @dev this uses a simple trick - if a number is a power of two (only one bit set) then n & (n - 1) == 0
* @param self The configuration object
* @return True if the user has been supplying as collateral one reserve, false otherwise
*/
function isUsingAsCollateralOne(
DataTypes.UserConfigurationMap memory self
) internal pure returns (bool) {
uint256 collateralData = self.data & COLLATERAL_MASK;
return collateralData != 0 && (collateralData & (collateralData - 1) == 0);
}
/**
* @notice Checks if a user has been supplying any reserve as collateral
* @param self The configuration object
* @return True if the user has been supplying as collateral any reserve, false otherwise
*/
function isUsingAsCollateralAny(
DataTypes.UserConfigurationMap memory self
) internal pure returns (bool) {
return self.data & COLLATERAL_MASK != 0;
}
/**
* @notice Checks if a user has been borrowing only one asset
* @dev this uses a simple trick - if a number is a power of two (only one bit set) then n & (n - 1) == 0
* @param self The configuration object
* @return True if the user has been supplying as collateral one reserve, false otherwise
*/
function isBorrowingOne(DataTypes.UserConfigurationMap memory self) internal pure returns (bool) {
uint256 borrowingData = self.data & BORROWING_MASK;
return borrowingData != 0 && (borrowingData & (borrowingData - 1) == 0);
}
/**
* @notice Checks if a user has been borrowing from any reserve
* @param self The configuration object
* @return True if the user has been borrowing any reserve, false otherwise
*/
function isBorrowingAny(DataTypes.UserConfigurationMap memory self) internal pure returns (bool) {
return self.data & BORROWING_MASK != 0;
}
/**
* @notice Checks if a user has not been using any reserve for borrowing, or as collateral
* @param self The configuration object
* @return True if the user has not been borrowing, or using as collateral any reserve, false otherwise
*/
function isEmpty(DataTypes.UserConfigurationMap memory self) internal pure returns (bool) {
return self.data == 0;
}
/**
* @notice Returns the Isolation Mode state of the user
* @param self The configuration object
* @param reservesData The state of all the reserves
* @param reservesList The addresses of all the active reserves
* @return True if the user is in isolation mode, false otherwise
* @return The address of the only asset used as collateral
* @return The debt ceiling of the reserve
*/
function getIsolationModeState(
DataTypes.UserConfigurationMap memory self,
mapping(address => DataTypes.ReserveData) storage reservesData,
mapping(uint256 => address) storage reservesList
) internal view returns (bool, address, uint256) {
if (isUsingAsCollateralOne(self)) {
uint256 assetId = _getFirstAssetIdByMask(self, COLLATERAL_MASK);
address assetAddress = reservesList[assetId];
uint256 ceiling = reservesData[assetAddress].configuration.getDebtCeiling();
if (ceiling != 0) {
return (true, assetAddress, ceiling);
}
}
return (false, address(0), 0);
}
/**
* @notice Returns the siloed borrowing state for the user
* @param self The configuration object
* @param reservesData The data of all the reserves
* @param reservesList The reserve list
* @return True if the user has borrowed a siloed asset, false otherwise
* @return The address of the only borrowed asset
*/
function getSiloedBorrowingState(
DataTypes.UserConfigurationMap memory self,
mapping(address => DataTypes.ReserveData) storage reservesData,
mapping(uint256 => address) storage reservesList
) internal view returns (bool, address) {
if (isBorrowingOne(self)) {
uint256 assetId = _getFirstAssetIdByMask(self, BORROWING_MASK);
address assetAddress = reservesList[assetId];
if (reservesData[assetAddress].configuration.getSiloedBorrowing()) {
return (true, assetAddress);
}
}
return (false, address(0));
}
/**
* @notice Returns the borrowed and collateral flags for the first asset on the bitmap and the bitmap shifted by two.
* @dev This function mutates the input and the 2 bit slots in the bitmap will no longer correspond to the reserve index.
* This is useful in situations where we want to iterate the bitmap as it allows for early exit once the bitmap turns zero.
* @param data The configuration uint256
* @return The bitmap shifted by 2 bits, so that the first asset points to the *next* asset.
* @return True if the first asset in the bitmap is borrowed.
* @return True if the first asset in the bitmap is a collateral.
*/
function getNextFlags(uint256 data) internal pure returns (uint256, bool, bool) {
bool isBorrowed = data & 1 == 1;
bool isEnabledAsCollateral = data & 2 == 2;
return (data >> 2, isBorrowed, isEnabledAsCollateral);
}
/**
* @notice Returns the address of the first asset flagged in the bitmap given the corresponding bitmask
* @param self The configuration object
* @return The index of the first asset flagged in the bitmap once the corresponding mask is applied
*/
function _getFirstAssetIdByMask(
DataTypes.UserConfigurationMap memory self,
uint256 mask
) internal pure returns (uint256) {
unchecked {
uint256 bitmapData = self.data & mask;
uint256 firstAssetPosition = bitmapData & ~(bitmapData - 1);
uint256 id;
while ((firstAssetPosition >>= 2) != 0) {
id += 1;
}
return id;
}
}
}